Jerry's favorite patterns for Tron (arcade) Scott "Jerry" (Lawrence jerry@mail.csh.rit.edu) Rob Reay (grendel@mail.csh.rit.edu) Tim Oertel (toertel@rpa.net) These are for default settings. Note: buy-in is disabled -- after "Basic", it is useless anyway. These are not the only ways to solve the puzzles... just the way I do it... unless I screw something up... My current high score is 136,000+ reference the other pages from Joystik magazine for what some things mean, like the "backwards p" General: Cycles: "diagonals" (zig-zags) and notches with space for only one cycle will invariably trap enemy cycles. When all else fails, trap yourself in a fairly large area - this will keep enemies from getting to you. remember to let go of the trigger! Gridbugs: Leaving 15 or less on the timer will give better odds on getting Bit on the later levels. (maybe?) Always clear out an opening to the exit, and hang out by it. Shoot at clumps or lines of gridbugs for better chance of hitting more of them. MCP Cone: a width of 2 blocks, 3 if its rotating very fast is all you need to get through to the cone. Tanks: As long as your tank is not covering the blue trace perpendicular to it, in front of it, tanks on that trace cannot see you... but they can crash into you. Hanging out by the transporter, half into it is a decent safe spot to hang out in... Level 01: "RPG" Cycles: 1 cycle Backwards p Gridbugs: 1 top, 1 on each side Take out 4 on either side, run in MCP Cone: 3 rows, rotates to right, slow (possible to get all blocks) take it all out Tanks: 1 tank go to top of transporter, shoot down through it Level 02: "Cobol" Cycles: 3 cycles go up 2 squares, then left 1 square then to top of screen, over to right cut down, then cut off the 1 remaining cycle then just weave back and forth until he dies Gridbugs: 3 on each side take out bottom while moving to one side. take out that side & top go to other side, and clear a path to the circle MCP Cone: 4 rows, rotates to right, slow (possible to get all blocks) take out a big chunk, move into it, and weave up & down to take out the rest of the cone Tanks: 3 tanks move to left then up. move 1/2 into notch there. take out top tank. rotate around block. take out right tank. rotate around block. take out bottom tank. Level 03: "Basic" Cycles: 3 cycles faster go up 2.5 squares. cut to right. go until room for 1 cycle to fit between your traces and the right wall and cut down. go to bottom row. cut to left. once you pass the cycle right above you (coming towards player) slow down so you dont' crash into the sipralling guy. he dies, you pass through the space. weave until the other guys die. If spiralling guy does not spiral, cut up right to inside the box you're making, and the "spiralling guy" to the left will trap himself in. Gridbugs: Lots (2 rows) shoot up to right, contiuously firing. clear an opening on the right side to get through. use it. shoot them below you until you're happy. MCP Cone: 4-5 rows, To left, fast, non-repeating! clear a notch/hole in the blocks. shoot out top 2 rows and move into it. shoot as many pieces out of the cone until time runs out, or you flubble and trip on a block. Tanks: 5 tanks start (before the screen appears) moving upwards. take first right, then first up. shoot as much as possible. make first right. rotate turret down. shoot as much as possible. shoot to left as much as possible. move to right side. get the remaining tanks Level 04: "Fortran" Cycles: 3 cycles fast start (before screen appears) moving fast to right. move to just to the right of the rightmost cycle. move up. go up until top edge. hang left. trap in the remaining guy by cutting down just to the left of the leftmost trail. Gridbugs: "Z" of bugs, optional "Bit" dropped off by solar sailer move out of the bottom section of the Z. (while shooting of course). clear a path to bit if it exists. take out bugs near circle exit, and optionally top of screen MCP Cone: 6 rows, slowish (possible to get all blocks... maybe?) clear out a notch to go into. Tanks: 5 tanks move a little to below where you start. aim diagonally south-east. take out that tank, and occupy its space. move to right. take out as much as possible Level 05: "Snobol" Cycles: start (before screen appears) moving fast to right. move to just to the right of the rightmost cycle. move up. go up until 2/3 up. (when upper right cycle is starting to cut across to the right) and go to the right until you get to the wall. cut down. slow down. he'll trap himself in. as you are moving down, do a quick jog to the left to trap in any other cycles that did not get killed already. (quick to left, then back down) Gridbugs: Criss-cross "Z"'s (optional "Bit" as above) bugs hesitate to form. take out the ones next to you on the right. there is not really enough time to take out the ones on the other side. run though that hole QUICKLY. collision detection seems to be loose here, but be careful anyway. clear pathways and use them. MCP Cone: rotating to left slow, moving down really fast run up and take out rightmost blocks and very very quickly, make a hole and go through it Tanks: Many Recognizers, not tanks start moving up. the closer they are, the more shots you can fire at them - 3 shots on screen maximum. they will not fire at you. take out the ones closest to you first. duh. Go up to top, cut over to right. take out that recognizer. spin turret to left, take out those 3 recognizers. then move as right as you can, aim down and take out the remaining recognizer.... or just wing it. it's a rush! Level 06: "PL1" Cycles: 3 cycles very fast start (before screen appears) moving fast to right. move to just to the right of the rightmost cycle. move up. go up until 2/3 up. (when upper right cycle is starting to cut across to the right) and go to the right until you get to the wall. cut down. As you are moving down, do a quick jog to the left to trap in any other cycles that did not get killed already. (quick to left, then back down) Gridbugs: H-like pattern just clear a path to an entrance. MCP Cone: rotating to right slow, moving down really fast run up and take out leftmost blocks and very very quickly, make a hole and go through it Tanks: 5 blue tanks. go down, and to the right a little. shoot the pillar below and to the right - rebound will hit tank below you. take his place, then shoot the other 2 in that area. move up into the notch you just came down in, and shoot the guy who just went below that pillar. Level 07: "Pascal" Cycles: Same as 6/5 Gridbugs: MCP Cone: Tanks: recognizers again Level 08: "Algol" Cycles: Same as 6/5 Gridbugs: MCP Cone: Tanks: Level 09: "Assembly" Cycles: go up 2 lines, cut LEFT, to edge of board, then down, then right (box yourself in) Gridbugs: MCP Cone: Tanks: ? Level 10: "OS" Cycles: Gridbugs: MCP Cone: Tanks: Level 11: "JCL" Cycles: Gridbugs: MCP Cone: Tanks: Level 12: "User" Cycles: Gridbugs: MCP Cone: Tanks: