[General] Description = Pac-Man (Modified) [Layout] GfxDecodes = 4 [GraphicsRoms] Rom1 = 0 4096 pacmanh.5e Rom2 = 4096 4096 pacmanh.5f [Decode1] start = 0 width = 8 height = 8 total = 256 planes = 2 planeoffsets = 0 4 xoffsets = 56 48 40 32 24 16 8 0 yoffsets = 64 65 66 67 0 1 2 3 charincrement = 128 [Decode2] start = 4096 width = 16 height = 16 total = 64 planes = 2 planeoffsets = 0 4 xoffsets = 312 304 296 288 280 272 264 256 56 48 40 32 24 16 8 0 yoffsets = 64 65 66 67 128 129 130 131 192 193 194 195 0 1 2 3 charincrement = 512 [Decode3] start = 0 width = 16 height = 16 total = 64 planes = 2 planeoffsets = 0 4 xoffsets = 184 176 168 160 152 144 136 128 56 48 40 32 24 16 8 0 yoffsets = 64 65 66 67 0 1 2 3 320 321 322 323 256 257 258 259 charincrement = 512 [Decode4] start = 0 width = 16 height = 16 total = 64 planes = 2 planeoffsets = 0 4 xoffsets = 56 48 40 32 24 16 8 0 184 176 168 160 152 144 136 128 yoffsets = 64 65 66 67 0 1 2 3 320 321 322 323 256 257 258 259 charincrement = 512 [Palette] Palette1 = 4 0 0 0 50 50 50 0 0 30 50 0 0 Palette2 = 4 0 0 0 0 50 0 0 0 30 50 40 20 Palette3 = 4 0 0 0 0 0 50 60 0 0 60 60 0 Palette4 = 4 0 0 0 50 0 0 30 30 0 50 50 50 Palette5 = 4 0 0 0 50 0 0 0 50 0 50 50 50 Palette6 = 4 0 0 0 40 40 0 0 50 0 30 30 0 Palette7 = 4 0 0 0 50 50 0 30 30 50 50 50 50 Palette8 = 4 0 0 0 50 0 0 30 30 0 50 50 50 Palette9 = 4 0 0 0 0 40 50 0 50 0 50 50 50 Palette10 = 4 0 0 0 0 0 0 30 30 50 50 50 50 Palette11 = 4 60 0 0 60 60 60 0 60 0 0 0 50 Palette12 = 4 0 0 0 60 60 60 0 0 0 0 0 50 [DataRoms] Rom1 = 0 4096 pacmanh.6e Rom2 = 4096 4096 pacmanh.6f Rom3 = 8192 4096 pacmanh.6h Rom4 = 12288 4096 pacmanh.6j [Map1] MapType = pacman StartAddress = 3436 OverlayAddress = 35B5 OverlayCount = 240 Width = 28 Height = 32 Gfx_Bank = 1 HC1 = 1 4 HC2 = 26 4 HC3 = 1 24 HC4 = 26 24 [Lookup1] LU1 = a 41 b 42 c 43 d 44 e 45 f 46 g 47 h 48 LU2 = i 49 j 4a k 4b l 4c m 4d n 4e o 4f p 50 LU3 = q 51 r 52 s 53 t 54 u 55 v 56 w 57 x 58 LU4 = y 59 z 5a A 41 B 42 C 43 D 44 E 45 F 46 LU5 = G 47 H 48 I 49 J 4a K 4b L 4c M 4d N 4e LU6 = O 4f P 50 Q 51 R 52 S 53 T 54 U 55 V 56 LU7 = W 57 X 58 Y 59 Z 5a 0 30 1 31 2 32 3 33 LU8 = 4 34 5 35 6 36 7 37 8 38 9 39 . 25 / 3a LU9 = ! 5b @ 5c 40 - 3b " 26 ' 27 [ 5d ] 5e LU10 = \ 5f # 28 $ 29 % 2a ^ 2b & 2c * 2d ( 2e LU11 = 0 40 [String_Category1] Name = Main Ghost Names Gfx_Bank = 1 Lookup = 1 String1 = 3d59 10 "Red Name" String2 = 3d69 9 "Red Nick" String3 = 3d78 10 "Pink Name" String4 = 3d88 9 "Pink Nick" String5 = 3d97 10 "Aqua Name" String6 = 3da7 9 "Aqua Nick" String7 = 3db6 10 "Orange Name" String8 = 3dc6 9 "Orange Nick" [String_Category2] Name = Alt. Ghost Names Gfx_Bank = 1 Lookup = 1 String1 = 3dd5 10 "Red Name" String2 = 3de5 9 "Red Nick" String3 = 3df4 10 "Pink Name" String4 = 3e04 9 "Pink Nick" String5 = 3e13 10 "Aqua Name" String6 = 3e23 9 "Aqua Nick" String7 = 3e32 10 "Orange Name" String8 = 3e42 9 "Orange Nick" [String_Category3] Name = Screen Text Gfx_Bank = 1 Lookup = 1 String1 = 3715 10 "High Score" String2 = 3725 8 "Credit" String3 = 3734 9 "Free Play" String4 = 3743 10 "Player One" String5 = 375c 10 "Player Two" String6 = 376c 10 "Game Over" String7 = 377c 6 "Ready!" String8 = 37ff 20 "Char / Nick" String9 = 3d02 13 "Bonus..." String10 = 3d0f 14 " ...Pts" String11 = 3788 17 "Push Start" String12 = 379f 14 "1P only" String13 = 37b3 14 "1/2 Players" String14 = 3d23 21 "Start Cprt" String15 = 3d3e 21 "Names Cprt"