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jon parise // monday, november 23, 2009
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DirectInput Joystick WrapperMicrosoft's DirectInput component is a really handy way to manage input from a variery of devices. In my case, I needed a convenient way to read input from multiple joysticks. The DirectInput system itself is fairly clean, but I didn't want to deal with the details of creating DirectInput objects on a regular basis, so I wrote this simple wrapper to hide a lot of that code from regular use. The complete source code and Visual C++ 6.0 project are included. A simple test application is included to demonstrate the library's functionality. The DirectInput joystick wrapper is released under a modified BSD License. Current Release:
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