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Phase Chess -- Semi-Official Rules
Preface
These rules are modelled after the
F.I.D.E. Laws of Chess. These distinctly do not try to
cover all possible situations that may arise during a game. I have no
intention of confining you to my concept of the game.
Feel free to play with whatever rules and
variations you like, whenever you like. If you come up with a
good variant, or have a good match to show, I'd like to here it.
Article 1: The Chessboard
The game of phase chess is played between N players on
M square boards called chessboards. If W is the
number of players on the white team, then B = N - W is the
number of players on the black team.
The number of boards must be greater than or equal to half of the number
of players M >= N/2. Additionally, a game of phase chess is
a connected, bipartite graph with players as vertices and boards as edges.
In the case where
W = B = 1 and M = 1, the game becomes standard chess.
Each chessboard is a standard chessboard as described in
the
F.I.D.E. Laws of Chess Section 1.1-1.5.
Article 2: The Pieces
The pieces and their starting positions are identical to those
found in the
F.I.D.E. Laws of Chess Section 2.1-2.3.
Article 3: The Right To Move
The player(s) with the white pieces commence the game.
Once all white players have moved, all players with
the black pieces move. This alternation continues until the
game is completed.
Article 4: The General Definition Of The Move
To be a legal chess move, a move must be legal (in the sense
of
F.I.D.E. Laws of Chess Section 4.1-4.3 on all boards that the
player is playing in, and must be carried out atomically in all said
boards. The only exception to this is a capturing
pawn. A capturing pawn need only have a legal capture in one of the
said boards. [Note: most of the variations
of the game qualify this rule.]
Article 5: The Moves Of The Pieces
- The king moves as specified in
F.I.D.E. Laws of Chess Section 5.1. Castling is prevent
if the conditions of
F.I.D.E. Laws of Chess Section 5.1.f hold in any board.
- The queen moves as specified in
F.I.D.E. Laws of Chess Section 5.2. It must abide by those
rules in all boards.
- The rook moves as specified in
F.I.D.E. Laws of Chess Section 5.3. It must abide by those
rules in all boards.
- The bishop moves as specified in
F.I.D.E. Laws of Chess Section 5.4. It must abide by those
rules in all boards.
- The knight moves as specified in
F.I.D.E. Laws of Chess Section 5.5. It must abide by those
rules in all boards.
- The pawn moves as specified in
F.I.D.E. Laws of Chess Section 5.6. It need not capture in
all boards, but must capture in at least one
board to move diagonally.
The pawn exception is to aid the game play. Without
it, the pawn structures jam up the entire graph. One of the
variations of the game is to ditch this
exception.
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