This patch allows the player to use '>' to enter a pit or spiked pit, just like holes and known trap doors. I hope this fix helps. Let me know what you think! Chris Becker (topher@csh.rit.edu) More bug fixes and patches can be found at http://www.csh.rit.edu/~topher/nethack --- orig-nethack-3.4.3/src/do.c 2003-12-07 18:39:14.000000000 -0500 +++ nethack-3.4.3/src/do.c 2004-01-11 23:36:25.000000000 -0500 @@ -789,7 +796,8 @@ } if (!stairs_down && !ladder_down) { if (!(trap = t_at(u.ux,u.uy)) || - (trap->ttyp != TRAPDOOR && trap->ttyp != HOLE) + (trap->ttyp != TRAPDOOR && trap->ttyp != HOLE && + trap->ttyp != PIT && trap->ttyp != SPIKED_PIT) || !Can_fall_thru(&u.uz) || !trap->tseen) { if (flags.autodig && !flags.nopick && @@ -821,6 +829,14 @@ return(0); } + /* Move into the pit */ + if (trap && (trap->ttyp == PIT || trap->ttyp == SPIKED_PIT)) { + You("carefully slide down into the %spit", + trap->ttyp == SPIKED_PIT ? "spiked " : ""); + u.utraptype = TT_PIT; + u.utrap = rn1(6,2); + return(0); + } else { if (trap) You("%s %s.", locomotion(youmonst.data, "jump"), trap->ttyp == HOLE ? "down the hole" : "through the trap door"); @@ -832,6 +848,7 @@ next_level(!trap); at_ladder = FALSE; } + } return(1); }