Game Jams

I host and judge a quarterly game-making competition on Computer Science House, usually preceded by seminars on technical concepts related to game creation. For instance, I gave seminars on introductory XNA and c++. Other members join in to help as well. The competition runs 24 hours, and is followed by a public playing of the games. I, and any other judges, give out prizes during an award ceremony afterwards. I also created a website to host the games, which are all playable, at gamejam.csh.rit.edu.

Легенда О Зелды

A parody of Legend of Zelda created over the course of 3 days. The game lampoons the Dendy, a Russian game console released in the 90s known for having cheap knock-offs of 80s Nintendo games.

Website

Unbinding Prototype

Fascinated with the procedural design in the game “The Binding of Isaac”, I decided to make a small prototype in C# using XNA attempting to mimic certain aspects of the game, focusing on character control and level generation.

GitHub

Logic Prototype

A prototype in Flash I build over the course of a couple days in an attempt to teach boolean logic to people who are not technically proficient.

Play Game

Visual Novel Engine

An engine I created to script visual novels. The engine is written in C++ using the Simple DirectMedia Layer. The engine supports animation, sound, and different character poses.

GitHub

DuncAnimation

An animation library in C#, built to simplify the operation of creating sprite animation systems in 2D games.

GitHub

Fuck This Jam Shooter

A prototype made during an internet game jam during the fall of 2012 called “Fuck This Jam,” where the point was to create a game in a genre you aren’t fond of. I created a very basic shooter in Unity, attempting to implement some unique gun mechanics.

Drink Lotto

Drink Lotto is slot machine that runs on a networked vending machine and uses Computer Science House user accounts to authenticate. The game allows the user to gamble credits for a random soda.
Although the game is very simple conceptually, I had no experience with JavaScript, PHP, or networking. Interfacing with the hardware was also a learning experience. This game lead to larger networking project ideas which, eventually, turned into dunGeon.

GitHub

Rift Demo

A demo I made with Unity to practice making spaces for Oculus Rift games. I showcased the demo during the Imagine R.I.T. festival.

Download Here