Tunnel Runner 2

Fly a ship through a tunnel of pillars! Don't hit anything...

This game is ray-marched rather than being traditionally rendered. That means it uses a procedural cousin of ray-tracing, and thusly has rediculously steep graphics hardware requirements even though it does a much tidier amount of computation per frame.

Settings:

Simple square pillars and Blinn-Phong lighting. Just like the original.

Adds soft shadows and ambient occlusion.

Those pillars get a more complex distance function and become bump mapped.

Are you ready?

stock distance
stock score
stock health