|This is interesting... all of the original "Pacman" variants all contain one map... that is all but one... Hangly-Man. This one contains 2 maps, one of which is non-symmmetrical... which is wierd for a Pacman game.|
|In the first image here, you will see the first board of Hanglyman. I modified the graphics set with AGE to replace characters 0xFE and 0xFF with blue circles, instead of the normal black areas. you can see which areas of the map are filled with this character. Nothing new here... just like regular PacMan... eat up all the pellets, and go onto the next board.|
|Here we are at the second board, and you gobble over to the leftmost power pellet there, eat it, and whammo... the map disappears... you can see with this image that the map is still very much there... in fact, pacman is still guided by the map... he must navigate through the transparent map, as do the ghosts... eat everything up, and...|
Third board. This time, the board starts out transparent,
and pacman can go wherever
he wants. He is not held in by the map. The ghosts, however, are. I'm
guessing that this is to keep them from cirlcling, which is what happens
sometimes if they're in a big open space.
Also notice that there is a vertical tunnel stuck there off-centered at the top & bottom. Vertical tunnels seem to break ghosts' paths, but there is extra code in the hanglyman roms to fix that... This map is stored as about 4 seperate chunks... which is why it's not yet supported by Age! This is an interesting board to demonstrate something with...
|Here's one thing i've noticed when writing and testing the pacman map editor. Since pellets can be anywhere in the board, they can also be placed over map tile pieces. In the above image, note the topmost section of the map, between the power pellets. there are 6 vertical areas containing pellets. if you get pacman to eat the centermost pellets in this stretch, and you die... The screen will re-draw when you come back, leaving....|
The center areas (once containing pellets) have map pieces underneath them!
With the map editor in AGE, you can create whatever map you like, and
put pellets over the walls. The first time through, pacman will eat the
pellets, leaving clear space beneath him. If you die, the game will re-draw
the map, then the pellets, leaving out the pellets from those locations,
thus, causing the map underneath to be displayed. keen.