This file will chronicle all the changes made to the "Turaco" project...
It is a "source level" discription, so it might be a little more than
most users to understand... perhaps we'll make a better way to do this 
later on... i dunno.

12/8/98 Jerry
    Version 1.0  (re-release with drivers and executble zips seperate)
    ported over .ini drivers from age 0.6.3 (had it generate .ini files)
    Seperated the drivers into a seperate .zip file
    added expdriv into the driver listing for the file selector
    - this is good for experimental drivers, so you don't have to mix them
      together with the known working drivers.

12/5/98 Jerry
    Version 1.0 

12/2/98 Jerry
    Version 1.0  (driver files may need tweaking...) (dated 12/5/98)
    swapped the sprite palette buttons (up/down - plus/minus)
    Updated the readme file again.  pulled the patch command line info
    those are in txt\readme.pat
    fixed zaxxon & a few pac games
    html list still said "AGE".  oops.
    fixed a line on the edit screen - off by a few pixels
    proofread readme.txt
    added some comments here and there.

12/1/98 Ivan
    fixed bug06 - palette save bug
    If a game name is too long then it is truncated and ... is added
    Fixed some drivers so that half of there sprites are not lost
    Modified many INI files so that they now load
    Added better colour palettes to many drivers
    Created the missing galaga driver (midway and namco) inc. colours

11/29/98 Jerry
    version 0.09   (Release Candidate 1)
    Changed the method of current_sprite stuff in bank change (old commented)
    added unload_driver() to clean up some assorted mess
    created the new readme.txt file (modified the hell out of an AGE readme)
    fixed a few undefined references to pointers in the gui functions...
    updated and streamlined the CFLAGS in the makefile
    fixed the distrib section of the makefile
    fixed bug05

11/25/98 Jerry
    version 0.08 - sent back to Ivan
    Integrated Ivan's code (His code was from the 11/18 source)
    tweaked ivan's changes...
    fixed an itty bitty bug in the palette code.
    added more busy()'s and not_busy()'s to the load/save code where applicable
    moved the sprite sel routine out of MSG_CLICK in sprtplte.c into sprite.c
    removed calls to recompute_sprite_geometrics, as it did nothing anymore.
    moved the file selector into gui\drivsel.c 
    fixed a bug where a "cancel" click in the selector crashes the program.
    found bug05 (which progressively got worse)

11/25/98 Ivan
    Fixed Bugs 3 + 4 in bugs.txt

11/22/98 Jerry
    version 0.07 - sent back to Ivan
    created list.c 
    added functions for: -list -listhtml -listfull -listroms
    recessed the "actual size" sprite display so it doesn't look like a button

11/21/98 Jerry
    added the beginnings of the -list* command line options.

11/20/98 Jerry
    fixed bug04 slight color confusion in coding.c.  tweaked.  fixed.
    added filename display to the loader progress box
    added some visual sunken boxes for text to sit in for the main display
    moved around some gui controls on the main display
    updated the command line parser to make way for more commands

11/18/98 Jerry
    version 0.06 - sent back to Ivan
    added command line driver specification ie: "turaco.exe pacman"
    pulled out user/last_selected driver stuff - not necessary anymore
    fixed the mouse glitch when scanning the drivers, oops.
    created the palette editor
    changed the 3d-box function to work as its proto'd to.
    added position_dialog function
    removed redraw_all function
    started working on an Atari VCS/2600 driver using Space Invaders to test.
    (drivers\spaceinv.ini)
    found bug04

11/17/98 Jerry
    version 0.05 - sent back to Ivan
    re-organized edit mode functions out into editmode.[ch]
    fixed bug 2: made sure all data structures were cleaned out, and initted.
    also cleaned up screen_text in dlg.c & palette number position %2d -> %d

11/12/98 Jerry
    integrated ivan's changes 
    borrowed the draw routine from degui's progress bar.  looks pretty now. :)
    updated the distrib section of the makefile

11/12/98 Ivan
    added save and create new pallete functions

11/11/98 Jerry
    fileio.c  added file scan progress indicator (%d/%d)

11/9/98 Jerry   
    version 0.04 - sent back to Ivan
    Integrated Ivan's changes.
    Changed the #defines and made it easier to compile without degui 
    -=- just make the 2 simple changes to the makefile.. -=-
    updated main.c to handle display of usage/version better

11/8/98 Ivan   
    version 0.03
    Added ability to save graphics set (including backing up originals)
    Fixed bug01
    Added functionality to write a patch file
    Migrated ini drivers from AGE07
    Added orientation stuff to loader
    Replaced many occurances of get_config_argv as the argc max'ed out at 16

11/8/98 Jerry
    touched up the loader.  space & enter in scroller tabs to "OK"
    pressing a key goes to that entry - displays properly
    added BUSY_CURSOR and default mode set during load & revert
    fixed [replace] bug - used to replace into bank 1 instead of current

11/7/98 Jerry
    created the new file loader dialog.  (rougly based on fsel.c)

11/4/98 Jerry
    version 0.02
    Finished sprite palette gadget - menu to choose edit/replace
    added highlight so you can see what the last edited function was
    re-added save,revert,patch menu options & commented their stubs in fileio.c
    added a variable, INI_Driver_path for revert to work properly
    added "bugs.txt" and bug number 01.
    added menu options and stubs for the palette edit functions in palette.c
    added lotsa on-screen text (screen_text()) showing data about the stuff.
    added "replace" button on the screen.

11/3/98 Jerry
    bitmaped grid is defaulted on.  also grid is GUI_FORE not highlight.
    added edit->copy/paste sprite  (simple clipboard)
    commented out all unimplemented menu functions

11/2/98 Jerry
    added maped.c and texted.c for completeness *simple stubs for now!*
    changed the init code and error handling for the bitmaped gadget
    moved around file menu functions into fileio.c
    created help.c and moved menu functions into there...
    added switch palette bank function for the file_load fcn and +/- to use
    added text display of game name, bank number, palette number
    < and > change palettes now...

11/1/98 Jerry
    integrated palette stuff - palette + & - functions & gui gadget debugged

10/20/98 Jerry
    added config.[ch] and basic ini configuration stuff
    added (De)Init_Subsytem() calls to main.c
    added resolution control to config.* & the ini file.
10/20/98 Ivan
    added palette loading

10/19/98 Ivan
    added ini file loader and rom loader

10/12/98 Jerry
    added some commenting, and the file build.txt

10/01/98 Jerry
    changed the flood fill cursor
    added arrow keys, and alt-x,y,w,z commands to the bitmap editor
    added alt-p and snap.c to dump out screenshots
    added mouse capture into bitmaped.c

9/29/98 Jerry
    added button_dp2_proc() so button callbacks are smaller and simpler.

9/27/98 Jerry
    finished palette selection gadget.
    renamed age.[ch] to dlg.[ch]
    renamed "newage" to "turaco"

9/24/98 Jerry
    bitmap callback & paint modes done (paint, flood, eyedropper)
    cheesy flood-fill and eyedropper cursors

9/23/98 Jerry
    changed the paradigm for the bitmaped and pallette tools to callbacks.

9/21/98 Jerry
    created the GUIpal palette display gadget

9/20/98 Jerry
    Started working on the sprite palette

9/19/98 Jerry
    Finished bitmaped function & 3d gadget style (in util.c)
    integrated in the old tools functions into toolmenu.c
    fixed degui to work on my 486 -- compile in just the .c modules 
    (attach makefile to the source distribution)

9/8/98  Jerry
    Added in Degui to make the UI prettier...
    Added the AmigaDOS style mouse cursor and the cheesy busy pointer
    Added in stubs for all menu calls; created tools.[ch]
    Added the beginning of the keyboard shortcut ui gadget

9/7/98  Jerry
    version 0.01
    Created the project, made the initial .c file & makefile
    Switched the demo code from VGA 320x200 to ModeX 320x240
    started design of the new organization
    added the initial menus to the display
