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Hello! I am Sean Coffey, a Rochester Institute of Technology Game Design and Development graduate. I'm always working on personal projects and trying to improve my game development skills.
I'm interested in graphics programming, gameplay programming, level design, ai, engine development, etc.
I'm currently looking for a cool game studio to call home.

Mesh Shattering

Mesh Shattering for Unity

DX11 Engine

DX11 Engine

Stretchy Dave

Stretchy Dave

UseNames

UseNames

Time Snapshots

Time Snapshots

Attrition

Galactic Attrition

Zoom Cars

Zoom Cars

Lowpoly Terrain

Low Poly Terrain

Railgun Model

Railgun Model