dunGeon

Summary

dunGeon began as an experiment in network programming and evolved into a multiplayer top-down shooter. The game creates a procedural dungeon filled with treasure chests, spike traps and passageways. Players can choose one of multiple classes, each with unique weapons and abilities, to fight each other for gold in the dungeon.

The most valuable skills I learned from this game were all related to networking. Designing a protocol made for an interesting challenge that I had never been faced with before. dunGeon was also a personal challenge to complete another larger game in its entirety. It's still in progress at about 90% done with a few animations and sounds left to finish.

Languages/Tools

Written in C# using XNA.

Play

You can download and play the game on Windows using this link.