Yes,
I am shamelessly deriving Katsuhiro Otomo. Let's move on, okay? This was
another class project, to construct a real-time game vehicle with five
or more body sections, each with three states of damage (Undamaged, Some
Damage, Wrecked). In this case, the cycle's sections are the Body, the
Front & Rear Tire/Axles, Left & Right Windshield, and the Exhaust
Pipes. After modeling, the three damage-level models were named and arranged
in the hierarchical node structure a game engine would need in order to
reference them. Color-wise, I wanted the bike to have a very crisp, graphic
quality to it, I'm not certain how successful that was. |