ESMÉ ELEMENTS
Modelling:
Shaded
WireFrame
Unshaded
Prop - Case
ROTATION.mov
 
Face_Shaded
Face_Wire
Face_Unshaded
 
Design Material:
Character_Sheet
 
ESMÉ - Real-Time Modeling/Mapping/Texturing

Esme was my second attempt at a real-time ready character model. There is a fairly long story behind her which i'll summarize here at a later date, for now i'll say that it has something to do with that box in the prop section, and the proper place to bury such things. Esme had a 5000 triangle polygon budget, much of which went into making her face animation-ready.

Esme stats:
Low-Resolution polygon mesh with color map and adjusted surface normals.
Polygon Budget: 5000 tris
Polygon Count: 4990 tris

DEMO REELS
Character_Modeling Animation
PORTFOLIO
THREE-DEE INTERACTIVE TWO_DEE
NEW - 8.21.06
ParaCatZard Jane_45
Gargoyle Guy_Botox
Vanity TUG
Esmé Cycle
Voodoo Prickle
NEW - 8.14.06
BratFall GM Ads
Q3_Map Exercises
Gallery
Sketchbook_12.2005
 
 
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