Esme
was my second attempt at a real-time ready character model. There is
a fairly long story behind her which i'll summarize here at a later
date, for now i'll say that it has something to do with that box in
the prop section, and the proper place to bury such things. Esme had
a 5000 triangle polygon budget, much of which went into making her face
animation-ready.
Esme
stats:
Low-Resolution polygon mesh with color map and adjusted surface normals.
Polygon Budget: 5000 tris
Polygon Count: 4990 tris
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