VANITY ELEMENTS
Modelling:
Hi_Resolution
Shaded
WireFrame
UnShaded
ROTATION.mov
 
Pose Test A
Pose Test B
 
Face_Shaded
Face_WireFrame
Face_UnShaded
ROTATION.mov
 
Animation:
Facial_Demo.mov
 
Design Material:
Character_Sheet
Concept_Art
 
Miscellaneous
BlendShapes
Binding_Error!
 
VANITY - Character / Facial Modelling

"Vanity" was born as the central project in a character modeling course. The structure of the project was to pick one of the Seven Deadly Sins, and to design a character based around it. The first modern image I associated with Vanity was that of the fashion model, to me a patently artificial person. Hence Vanity's exaggerated form and hollow skull/back, to give the impression that the creature is injection-molded. Some historical research showed that, in the Medieval teaching system of the Sins, there is an animal and a color associated with each, in this case violet and the horse. This gave the sickly plastic color and the hoofed feet, which echo contemporary high-heels and add to the original fashion-model parody. Vanity's face was animated entirely using blendshapes (some of which can be seen in the gallery) and was designed for optimized sneering.

VANITY stats:
Low Resolution polygonal control mesh with a smooth node added post-bind.

Low Rez PolyCount: 9532 quads
Hi Rez PolyCount: 19064 quads

DEMO REELS
Character_Modeling Animation
PORTFOLIO
THREE-DEE INTERACTIVE TWO_DEE
NEW - 8.21.06
ParaCatZard Jane_45
Gargoyle Guy_Botox
Vanity TUG
Esmé Cycle
Voodoo Prickle
NEW - 8.14.06
BratFall GM Ads
Q3_Map Exercises
Gallery
Sketchbook_12.2005
 
 
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