"Vanity" was born as the central project in a character modeling
course. The structure of the project was to pick one of the Seven Deadly
Sins, and to design a character based around it. The first modern image
I associated with Vanity was that of the fashion model, to me a patently
artificial person. Hence Vanity's exaggerated form and hollow skull/back,
to give the impression that the creature is injection-molded. Some historical
research showed that, in the Medieval teaching system of the Sins, there
is an animal and a color associated with each, in this case violet and
the horse. This gave the sickly plastic color and the hoofed feet, which
echo contemporary high-heels and add to the original fashion-model parody.
Vanity's face was animated entirely using blendshapes (some of which
can be seen in the gallery) and was designed for optimized sneering.
VANITY stats:
Low Resolution polygonal control mesh with a smooth node added post-bind.
Low Rez PolyCount: 9532 quads
Hi Rez PolyCount: 19064 quads