"Vanity"
was born as the central project in a character modeling course. The
structure of the project was to pick one of the Seven Deadly Sins, and
to design a character based around it. The first modern image I associated
with Vanity was that of the fashion model, to me a patently artificial
person. Hence Vanity's exaggerated form and hollow skull/back, to give
the impression that the creature is injection-molded. Some historical
research showed that, in the Medieval teaching system of the Sins, there
is an animal and a color associated with each, in this case violet and
the horse. This gave the sickly plastic color and the hoofed feet, which
echo contemporary high-heels and add to the original fashion-model parody.
Vanity's face was animated entirely using blendshapes (some of which
can be seen in the gallery) and was designed for optimized sneering.
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