VANITY
VANITY - Facial Modeling Rotation

"Vanity" was born as the central project in a character modeling course. The structure of the project was to pick one of the Seven Deadly Sins, and to design a character based around it. The first modern image I associated with Vanity was that of the fashion model, to me a patently artificial person. Hence Vanity's exaggerated form and hollow skull/back, to give the impression that the creature is injection-molded. Some historical research showed that, in the Medieval teaching system of the Sins, there is an animal and a color associated with each, in this case violet and the horse. This gave the sickly plastic color and the hoofed feet, which echo contemporary high-heels and add to the original fashion-model parody. Vanity's face was animated entirely using blendshapes (some of which can be seen in the gallery) and was designed for optimized sneering.

DEMO REELS
Character_Modeling Animation
PORTFOLIO
THREE-DEE INTERACTIVE TWO_DEE
NEW - 8.21.06
ParaCatZard Jane_45
Gargoyle Guy_Botox
Vanity TUG
Esmé Cycle
Voodoo Prickle
NEW - 8.14.06
BratFall GM Ads
Q3_Map Exercises
Gallery
Sketchbook_12.2005
 
 
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